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One of the striking characteristics of the new mass mediaradio, television, and the movies – is that they give the illusion of face-to-face relationship with the performer. The conditions of respo...
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to in...
Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance te...
As a result of new technological advancements in performance practice, I am arguing that new liminal spaces exist where there is a potential for a reconfiguration of creativity and experimentatio...
Introduction Experience from clinical work with congenitally deaf/blind children (Daelman, Nafstad, Rødbroe, Soriau and Visser 1996; Hauge & Hallan Tønsberg 1996, 1997; Nafstad 1996; Na...
Game music has the potential to be much more than a passive element of the background. The music can and should affect the game play. The game play can and should affect the music. The player’s action...

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