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Mass Communication and Para-Social Interaction:Observations on Intimacy at a Distance
Mass Communication Para-Social Interaction Observations on Intimacy
2009/11/27
One of the striking characteristics of the new mass media – radio, television, and the movies – is that they give the illusion of face-to-face relationship with the performer. The conditions of respo...
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to in...
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
Interaction Patterns Awareness Design Elements Massively Multiplayer Online Game
2009/9/3
Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance te...
Interaction, Reaction and Performance:The human body tracking project
Interaction Reaction Performance
2009/7/16
As a result of new technological advancements in performance practice, I am arguing that new liminal spaces exist where there is a potential for a reconfiguration of creativity and experimentatio...
Introduction
Experience from clinical work with congenitally deaf/blind children (Daelman, Nafstad, Rødbroe, Soriau and Visser 1996; Hauge & Hallan Tønsberg 1996, 1997; Nafstad 1996; Na...
Game/Music Interaction - An Aural Interface for Immersive Interactive Environments (2007)
Game music game play
2008/3/19
Game music has the potential to be much more than a passive element of the background. The music can and should affect the game play. The game play can and should affect the music. The player’s action...